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Glossary

Definitions for stats, metrics, and contract terms used across the site.

TermCategoryDefinition
+/-BasicPlus/minus. The point differential when a player is on the court. A +5 means the team outscored opponents by 5 while that player was playing.
1st ApronSalaryThe first hard cap threshold above the luxury tax. Teams above this line face stricter roster-building restrictions.
2nd ApronSalaryThe second and highest hard cap threshold. Teams above this line face the most severe roster-building restrictions in the NBA.
3P%BasicThree-point percentage. Made three-pointers divided by attempted three-pointers.
3PArAdvancedThree-Point Attempt Rate. Percentage of field goal attempts that are three-pointers.
Above the Break 3ShootingA three-pointer from anywhere along the arc above the corners, at the full 23'9" distance. Includes wing and top-of-the-key threes.
AIIAdvancedAdjusted Interior Impact. A legacy Metric Hoops interior defense metric that blended block rate with defensive context.
APIAdvancedAdjusted Perimeter Impact. A legacy Metric Hoops perimeter defense metric that blended steal rate with defensive context.
ASTBasicAssists per game. A pass that directly leads to a made basket.
AST/TOVAdvancedAssist-to-turnover ratio. How many assists a player creates for every turnover they commit. Higher is better for ball handlers.
AST%AdvancedAssist Percentage. Percentage of teammate field goals a player assisted while on the floor.
BackcourtShootingA shot attempted from beyond half court — typically an end-of-quarter heave.
Bird RightsSalaryAn exception letting teams exceed the salary cap to re-sign their own players who have been with them for three seasons. Named after Larry Bird.
BLKBasicBlocks per game. Times a defender deflects a shot attempt.
BLK%AdvancedBlock Percentage. Percentage of opponent two-point attempts blocked by that player while on the floor.
Box OutsHustleTimes a player physically seals an opponent away from the basket to secure rebounding position, whether or not they grab the rebound themselves.
BPMAdvancedBox Plus/Minus. Estimates how many points per 100 possessions a player contributes above a league-average player, based purely on box score stats.
BuyoutSalaryAn agreement where a player gives back part of their remaining salary in exchange for being released, becoming a free agent. The remaining money counts as dead cap.
Cap % at SigningSalaryA contract's starting salary expressed as a percentage of the salary cap in the year it was signed. Used to compare contract sizes across different eras.
Cap SpaceSalaryThe difference between a team's current payroll and the salary cap. Teams with cap space can sign free agents to standard contracts.
Charges DrawnHustleTimes a defender establishes legal position and absorbs contact from an offensive player, forcing an offensive foul.
ClutchAdvancedClutch time. The final 5 minutes of the 4th quarter or overtime with the score within 5 points. Clutch stats measure how players perform in these high-leverage moments.
ConfidenceModelHow strongly the model favors its predicted winner. Higher confidence means the model sees a more lopsided matchup — not a guarantee of the outcome.
Contested Shot RateHustleThe share of a player's own shot attempts that were contested by a defender. A high rate means tougher, more defended looks.
Contested ShotsHustleShot attempts where a defender closes out with a hand up within arm's reach of the shooter.
Corner 3ShootingA three-pointer from either corner, where the line is closest to the basket (22 feet vs. 23'9" elsewhere). The most efficient three-point shot.
Day-To-DayInjuryA minor injury being evaluated daily. The player could return at any time.
Dead CapSalarySalary that counts against a team's cap even though the player is no longer on the roster, typically from a buyout or trade.
DeflectionsHustleTimes a defender gets a hand on the ball during a non-shot attempt — tipping passes or poking at dribbles. A leading indicator of defensive activity.
DNPBasicDid Not Play. A player who was on the roster but logged zero minutes — due to a coach's decision, injury, or rest.
Double-DoubleBasicReaching double digits (10+) in two statistical categories in a single game — most commonly points and rebounds, or points and assists.
DoubtfulInjuryUnlikely to play — roughly a 25% or lower chance of suiting up.
DREBBasicDefensive rebounds per game. Gaining possession after a missed shot by the opposing team.
DREB%AdvancedDefensive Rebound Percentage. Percentage of available defensive rebounds a player grabbed while on the floor.
DRTGAdvancedDefensive Rating. Points allowed per 100 possessions. Lower is better.
DWSAdvancedDefensive Win Shares. The portion of Win Shares attributed to defensive contributions.
eFG%AdvancedEffective Field Goal Percentage. Adjusts FG% to account for the extra value of three-pointers.
Fast Break PointsTeamPoints scored on fast break possessions — typically transition baskets after a turnover or defensive rebound.
Feature ImportanceModelHow much each input (rest days, net rating, injuries, etc.) contributes to the model's predictions. Larger values mean the model leans on that signal more.
FG%BasicField goal percentage. Made field goals divided by attempted field goals.
Four FactorsAdvancedThe four stats that most determine winning, per Dean Oliver: shooting (eFG%), turnovers (TOV%), rebounding (OREB%), and free throws (FT rate).
FT%BasicFree throw percentage. Made free throws divided by attempted free throws.
FTrAdvancedFree Throw Rate. Free throw attempts relative to field goal attempts. Measures how often a player gets to the line.
Game Time DecisionInjuryAvailability will be decided shortly before tip-off, often after pre-game warmups.
GPBasicGames played.
GSBasicGames started in the starting lineup.
Loose Balls RecoveredHustleTimes a player gains possession of a ball that neither team controls — diving on the floor, winning 50/50 balls.
LotteryTeamThe NBA Draft Lottery. The 14 teams that miss the playoffs enter a weighted drawing for the top draft picks — worse records get better odds.
Luxury TaxSalaryA financial penalty applied to teams whose payroll exceeds the tax threshold. Teams pay a dollar amount for every dollar over the line.
Max ContractSalaryThe largest contract a team can offer a player. The maximum value is a percentage of the salary cap based on years of experience.
Mid-RangeShootingTwo-point shots outside the paint but inside the three-point line. The least efficient shot zone league-wide, though skilled shot-makers still thrive here.
MINBasicAverage minutes played per game.
MLESalaryMid-Level Exception. An exception allowing teams over the salary cap to sign a player to a contract around the league's mid-level salary.
Model DriftModelDegradation in prediction accuracy over time as the league changes — rosters turn over, play styles evolve. Monitored so the model can be retrained before accuracy slips.
MOVTeamMargin of Victory. Average point differential per game.
NBA CupTeamThe in-season tournament. Group-stage games count toward the regular season standings; the championship final does not.
NETRTGAdvancedNet Rating. Offensive Rating minus Defensive Rating. Shows overall team or player impact on point differential.
On/OffAdvancedThe difference in team performance (usually net rating) when a player is on the court versus off it. A large positive on/off suggests strong two-way impact.
OPP PPGTeamOpponent points per game. Average points allowed per game.
OREBBasicOffensive rebounds per game. Gaining possession after a missed shot by your own team.
OREB%AdvancedOffensive Rebound Percentage. Percentage of available offensive rebounds a player grabbed while on the floor.
ORTGAdvancedOffensive Rating. Points scored per 100 possessions. Higher is better.
OutInjuryRuled out — will not play in the upcoming game.
Out For SeasonInjuryWill not return this season, typically due to major injury or surgery.
OWSAdvancedOffensive Win Shares. The portion of Win Shares attributed to offensive contributions.
PACETeamPace. Estimated number of possessions per 48 minutes. High-pace teams play faster with more possessions.
Paint (Non-RA)ShootingShots taken in the lane but outside the restricted area — floaters, short hooks, and push shots. Harder than rim attempts, but closer than mid-range.
PERAdvancedPlayer Efficiency Rating. A per-minute rating of a player's overall statistical production. League average is 15.
Per 100 PossessionsAdvancedStats scaled to 100 team possessions. Removes the effect of pace, so fast and slow teams (or eras) can be compared fairly.
Per 36AdvancedStats scaled to 36 minutes of playing time. Lets you compare bench players and starters on equal footing by removing minutes differences.
PercentileAdvancedWhere a value ranks against a comparison pool, from 0 to 100. A 75th percentile mark means the player beat 75% of qualifying players on that metric.
PFBasicPersonal fouls per game.
Play-In TournamentTeamA post-regular-season mini tournament among seeds 7–10 in each conference. Seeds 7 and 8 get two chances to claim a playoff spot; seeds 9 and 10 must win twice.
Player OptionSalaryA contract clause that gives the player the right to opt out of the final year(s) of their deal and become a free agent.
Points in the PaintTeamPoints scored inside the lane area (the "paint") — layups, dunks, post moves, and short shots near the basket.
Points off TurnoversTeamPoints scored directly following an opponent turnover.
PossessionAdvancedOne trip down the floor that ends with a shot attempt, free throws, or a turnover. The basic unit for rate stats like ORTG and DRTG.
PPGTeamPoints per game. Average points scored per game.
ProbableInjuryExpected to play — roughly a 75% or better chance of suiting up.
PTSBasicPoints scored per game.
Pythagorean W%TeamAn expected win percentage based on points scored vs. points allowed. More predictive of future performance than actual wins.
Qualifying OfferSalaryA one-year contract offer a team extends to make an outgoing player a restricted free agent, giving the team the right to match outside offers.
QuestionableInjuryUncertain to play — roughly a 50/50 chance. Status is usually resolved closer to tip-off.
REBBasicTotal rebounds per game — offensive and defensive combined.
Restricted AreaShootingThe semicircle within 4 feet of the basket. The highest-value shot zone on the floor — mostly layups and dunks.
Restricted Free AgentSalaryA free agent whose current team can match any offer sheet they sign with another team, retaining the player at that price.
Rookie Scale ContractSalaryThe standardized four-year contract for first-round picks — two guaranteed years plus two team option years, with salary set by draft position.
Salary CapSalaryThe maximum total salary a team can pay its players in a season. Teams that exceed the cap must use specific exceptions to sign players.
Screen AssistsHustleScreens that directly free a teammate for a made basket. Credits big men whose picks create offense without appearing in the box score.
Second Chance PointsTeamPoints scored on offensive rebounds — a second shot attempt after a missed field goal.
SeedTeamA team's playoff ranking within its conference (1–8), determined by regular season record. Higher seeds get home-court advantage.
Self-CreationHustleThe percentage of a player's made field goals that were unassisted. High self-creation means a player generates their own offense off the dribble rather than finishing plays created by teammates.
Shot ChartShootingA court map plotting where a player or team attempted shots, colored by makes/misses or efficiency by zone.
SOSTeamStrength of Schedule. A measure of how difficult a team's opponents have been.
STLBasicSteals per game. Times a defender takes the ball from an offensive player.
STL%AdvancedSteal Percentage. Percentage of opponent possessions that end with a steal by that player while on the floor.
SupermaxSalaryA designated player extension worth up to 35% of the salary cap. Can only be offered by a player's current team to players who meet specific award criteria.
Team OptionSalaryA contract clause that gives the team the right to keep or release a player at a predetermined salary for the option year.
TOVBasicTurnovers per game. Times possession is lost without a shot attempt.
TOV%AdvancedTurnover Percentage. Turnovers committed per 100 plays.
Trade ExceptionSalaryA credit created when a team trades away more salary than it takes back, usable within a year to absorb a contract without matching salaries.
Triple-DoubleBasicReaching double digits (10+) in three statistical categories in a single game — usually points, rebounds, and assists.
TS%AdvancedTrue Shooting Percentage. A shooting efficiency measure that accounts for two-pointers, three-pointers, and free throws. More accurate than FG% alone.
Two-Way ContractSalaryA special contract allowing a player to split time between an NBA team and its G League affiliate. Carries a lower salary and limited NBA game eligibility.
Unrestricted Free AgentSalaryA free agent who can sign with any team with no right of first refusal for their previous club.
USG%AdvancedUsage Rate. The percentage of team possessions a player uses while on the floor via field goal attempts, free throw attempts, or turnovers.
VORPAdvancedValue Over Replacement Player. Total value a player contributes above what a replacement-level player would provide over the season.
Win ProbabilityModelThe model's estimated chance that a team wins a given game, expressed as a percentage. Based on team strength, form, rest, injuries, and matchup history.
WSAdvancedWin Shares. An estimate of the number of wins a player produces for their team through offense and defense.
WS/48AdvancedWin Shares per 48 minutes. Normalizes Win Shares by playing time. League average is around .100.