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Glossary

Definitions for stats, metrics, and contract terms used across the site.

TermCategoryDefinition
+/-BasicBasicPlus/minus. The point differential when a player is on the court. A +5 means the team outscored opponents by 5 while that player was playing.
1st ApronSalarySalaryThe first hard cap threshold above the luxury tax. Teams above this line face stricter roster-building restrictions.
2nd ApronSalarySalaryThe second and highest hard cap threshold. Teams above this line face the most severe roster-building restrictions in the NBA.
3P%BasicBasicThree-point percentage. Made three-pointers divided by attempted three-pointers.
3PArAdvancedAdvancedThree-Point Attempt Rate. Percentage of field goal attempts that are three-pointers.
Above the Break 3ShootingShootingA three-pointer from anywhere along the arc above the corners, at the full 23'9" distance. Includes wing and top-of-the-key threes.
AIIAdvancedAdvancedAdjusted Interior Impact. A legacy Metric Hoops interior defense metric that blended block rate with defensive context.
APIAdvancedAdvancedAdjusted Perimeter Impact. A legacy Metric Hoops perimeter defense metric that blended steal rate with defensive context.
ASTBasicBasicAssists per game. A pass that directly leads to a made basket.
AST/TOVAdvancedAdvancedAssist-to-turnover ratio. How many assists a player creates for every turnover they commit. Higher is better for ball handlers.
AST%AdvancedAdvancedAssist Percentage. Percentage of teammate field goals a player assisted while on the floor.
BackcourtShootingShootingA shot attempted from beyond half court — typically an end-of-quarter heave.
Bird RightsSalarySalaryAn exception letting teams exceed the salary cap to re-sign their own players who have been with them for three seasons. Named after Larry Bird.
BLKBasicBasicBlocks per game. Times a defender deflects a shot attempt.
BLK%AdvancedAdvancedBlock Percentage. Percentage of opponent two-point attempts blocked by that player while on the floor.
Box OutsHustleHustleTimes a player physically seals an opponent away from the basket to secure rebounding position, whether or not they grab the rebound themselves.
BPMAdvancedAdvancedBox Plus/Minus. Estimates how many points per 100 possessions a player contributes above a league-average player, based purely on box score stats.
BuyoutSalarySalaryAn agreement where a player gives back part of their remaining salary in exchange for being released, becoming a free agent. The remaining money counts as dead cap.
Cap % at SigningSalarySalaryA contract's starting salary expressed as a percentage of the salary cap in the year it was signed. Used to compare contract sizes across different eras.
Cap SpaceSalarySalaryThe difference between a team's current payroll and the salary cap. Teams with cap space can sign free agents to standard contracts.
Charges DrawnHustleHustleTimes a defender establishes legal position and absorbs contact from an offensive player, forcing an offensive foul.
ClutchAdvancedAdvancedClutch time. The final 5 minutes of the 4th quarter or overtime with the score within 5 points. Clutch stats measure how players perform in these high-leverage moments.
ConfidenceModelModelHow strongly the model favors its predicted winner. Higher confidence means the model sees a more lopsided matchup — not a guarantee of the outcome.
Contested Shot RateHustleHustleThe share of a player's own shot attempts that were contested by a defender. A high rate means tougher, more defended looks.
Contested ShotsHustleHustleShot attempts where a defender closes out with a hand up within arm's reach of the shooter.
Corner 3ShootingShootingA three-pointer from either corner, where the line is closest to the basket (22 feet vs. 23'9" elsewhere). The most efficient three-point shot.
Day-To-DayInjuryInjuryA minor injury being evaluated daily. The player could return at any time.
Dead CapSalarySalarySalary that counts against a team's cap even though the player is no longer on the roster, typically from a buyout or trade.
DeflectionsHustleHustleTimes a defender gets a hand on the ball during a non-shot attempt — tipping passes or poking at dribbles. A leading indicator of defensive activity.
DNPBasicBasicDid Not Play. A player who was on the roster but logged zero minutes — due to a coach's decision, injury, or rest.
Double-DoubleBasicBasicReaching double digits (10+) in two statistical categories in a single game — most commonly points and rebounds, or points and assists.
DoubtfulInjuryInjuryUnlikely to play — roughly a 25% or lower chance of suiting up.
DREBBasicBasicDefensive rebounds per game. Gaining possession after a missed shot by the opposing team.
DREB%AdvancedAdvancedDefensive Rebound Percentage. Percentage of available defensive rebounds a player grabbed while on the floor.
DRTGAdvancedAdvancedDefensive Rating. Points allowed per 100 possessions. Lower is better.
DWSAdvancedAdvancedDefensive Win Shares. The portion of Win Shares attributed to defensive contributions.
eFG%AdvancedAdvancedEffective Field Goal Percentage. Adjusts FG% to account for the extra value of three-pointers.
Fast Break PointsTeamTeamPoints scored on fast break possessions — typically transition baskets after a turnover or defensive rebound.
Feature ImportanceModelModelHow much each input (rest days, net rating, injuries, etc.) contributes to the model's predictions. Larger values mean the model leans on that signal more.
FG%BasicBasicField goal percentage. Made field goals divided by attempted field goals.
Four FactorsAdvancedAdvancedThe four stats that most determine winning, per Dean Oliver: shooting (eFG%), turnovers (TOV%), rebounding (OREB%), and free throws (FT rate).
FT%BasicBasicFree throw percentage. Made free throws divided by attempted free throws.
FTrAdvancedAdvancedFree Throw Rate. Free throw attempts relative to field goal attempts. Measures how often a player gets to the line.
Game Time DecisionInjuryInjuryAvailability will be decided shortly before tip-off, often after pre-game warmups.
GPBasicBasicGames played.
GSBasicBasicGames started in the starting lineup.
Loose Balls RecoveredHustleHustleTimes a player gains possession of a ball that neither team controls — diving on the floor, winning 50/50 balls.
LotteryTeamTeamThe NBA Draft Lottery. The 14 teams that miss the playoffs enter a weighted drawing for the top draft picks — worse records get better odds.
Luxury TaxSalarySalaryA financial penalty applied to teams whose payroll exceeds the tax threshold. Teams pay a dollar amount for every dollar over the line.
Max ContractSalarySalaryThe largest contract a team can offer a player. The maximum value is a percentage of the salary cap based on years of experience.
Mid-RangeShootingShootingTwo-point shots outside the paint but inside the three-point line. The least efficient shot zone league-wide, though skilled shot-makers still thrive here.
MINBasicBasicAverage minutes played per game.
MLESalarySalaryMid-Level Exception. An exception allowing teams over the salary cap to sign a player to a contract around the league's mid-level salary.
Model DriftModelModelDegradation in prediction accuracy over time as the league changes — rosters turn over, play styles evolve. Monitored so the model can be retrained before accuracy slips.
MOVTeamTeamMargin of Victory. Average point differential per game.
NBA CupTeamTeamThe in-season tournament. Group-stage games count toward the regular season standings; the championship final does not.
NETRTGAdvancedAdvancedNet Rating. Offensive Rating minus Defensive Rating. Shows overall team or player impact on point differential.
On/OffAdvancedAdvancedThe difference in team performance (usually net rating) when a player is on the court versus off it. A large positive on/off suggests strong two-way impact.
OPP PPGTeamTeamOpponent points per game. Average points allowed per game.
OREBBasicBasicOffensive rebounds per game. Gaining possession after a missed shot by your own team.
OREB%AdvancedAdvancedOffensive Rebound Percentage. Percentage of available offensive rebounds a player grabbed while on the floor.
ORTGAdvancedAdvancedOffensive Rating. Points scored per 100 possessions. Higher is better.
OutInjuryInjuryRuled out — will not play in the upcoming game.
Out For SeasonInjuryInjuryWill not return this season, typically due to major injury or surgery.
OWSAdvancedAdvancedOffensive Win Shares. The portion of Win Shares attributed to offensive contributions.
PACETeamTeamPace. Estimated number of possessions per 48 minutes. High-pace teams play faster with more possessions.
Paint (Non-RA)ShootingShootingShots taken in the lane but outside the restricted area — floaters, short hooks, and push shots. Harder than rim attempts, but closer than mid-range.
PERAdvancedAdvancedPlayer Efficiency Rating. A per-minute rating of a player's overall statistical production. League average is 15.
Per 100 PossessionsAdvancedAdvancedStats scaled to 100 team possessions. Removes the effect of pace, so fast and slow teams (or eras) can be compared fairly.
Per 36AdvancedAdvancedStats scaled to 36 minutes of playing time. Lets you compare bench players and starters on equal footing by removing minutes differences.
PercentileAdvancedAdvancedWhere a value ranks against a comparison pool, from 0 to 100. A 75th percentile mark means the player beat 75% of qualifying players on that metric.
PFBasicBasicPersonal fouls per game.
Play-In TournamentTeamTeamA post-regular-season mini tournament among seeds 7–10 in each conference. Seeds 7 and 8 get two chances to claim a playoff spot; seeds 9 and 10 must win twice.
Player OptionSalarySalaryA contract clause that gives the player the right to opt out of the final year(s) of their deal and become a free agent.
Points in the PaintTeamTeamPoints scored inside the lane area (the "paint") — layups, dunks, post moves, and short shots near the basket.
Points off TurnoversTeamTeamPoints scored directly following an opponent turnover.
PossessionAdvancedAdvancedOne trip down the floor that ends with a shot attempt, free throws, or a turnover. The basic unit for rate stats like ORTG and DRTG.
PPGTeamTeamPoints per game. Average points scored per game.
ProbableInjuryInjuryExpected to play — roughly a 75% or better chance of suiting up.
PTSBasicBasicPoints scored per game.
Pythagorean W%TeamTeamAn expected win percentage based on points scored vs. points allowed. More predictive of future performance than actual wins.
Qualifying OfferSalarySalaryA one-year contract offer a team extends to make an outgoing player a restricted free agent, giving the team the right to match outside offers.
QuestionableInjuryInjuryUncertain to play — roughly a 50/50 chance. Status is usually resolved closer to tip-off.
REBBasicBasicTotal rebounds per game — offensive and defensive combined.
Restricted AreaShootingShootingThe semicircle within 4 feet of the basket. The highest-value shot zone on the floor — mostly layups and dunks.
Restricted Free AgentSalarySalaryA free agent whose current team can match any offer sheet they sign with another team, retaining the player at that price.
Rookie Scale ContractSalarySalaryThe standardized four-year contract for first-round picks — two guaranteed years plus two team option years, with salary set by draft position.
Salary CapSalarySalaryThe maximum total salary a team can pay its players in a season. Teams that exceed the cap must use specific exceptions to sign players.
Screen AssistsHustleHustleScreens that directly free a teammate for a made basket. Credits big men whose picks create offense without appearing in the box score.
Second Chance PointsTeamTeamPoints scored on offensive rebounds — a second shot attempt after a missed field goal.
SeedTeamTeamA team's playoff ranking within its conference (1–8), determined by regular season record. Higher seeds get home-court advantage.
Self-CreationHustleHustleThe percentage of a player's made field goals that were unassisted. High self-creation means a player generates their own offense off the dribble rather than finishing plays created by teammates.
Shot ChartShootingShootingA court map plotting where a player or team attempted shots, colored by makes/misses or efficiency by zone.
SOSTeamTeamStrength of Schedule. A measure of how difficult a team's opponents have been.
STLBasicBasicSteals per game. Times a defender takes the ball from an offensive player.
STL%AdvancedAdvancedSteal Percentage. Percentage of opponent possessions that end with a steal by that player while on the floor.
SupermaxSalarySalaryA designated player extension worth up to 35% of the salary cap. Can only be offered by a player's current team to players who meet specific award criteria.
Team OptionSalarySalaryA contract clause that gives the team the right to keep or release a player at a predetermined salary for the option year.
TOVBasicBasicTurnovers per game. Times possession is lost without a shot attempt.
TOV%AdvancedAdvancedTurnover Percentage. Turnovers committed per 100 plays.
Trade ExceptionSalarySalaryA credit created when a team trades away more salary than it takes back, usable within a year to absorb a contract without matching salaries.
Triple-DoubleBasicBasicReaching double digits (10+) in three statistical categories in a single game — usually points, rebounds, and assists.
TS%AdvancedAdvancedTrue Shooting Percentage. A shooting efficiency measure that accounts for two-pointers, three-pointers, and free throws. More accurate than FG% alone.
Two-Way ContractSalarySalaryA special contract allowing a player to split time between an NBA team and its G League affiliate. Carries a lower salary and limited NBA game eligibility.
Unrestricted Free AgentSalarySalaryA free agent who can sign with any team with no right of first refusal for their previous club.
USG%AdvancedAdvancedUsage Rate. The percentage of team possessions a player uses while on the floor via field goal attempts, free throw attempts, or turnovers.
VORPAdvancedAdvancedValue Over Replacement Player. Total value a player contributes above what a replacement-level player would provide over the season.
Win ProbabilityModelModelThe model's estimated chance that a team wins a given game, expressed as a percentage. Based on team strength, form, rest, injuries, and matchup history.
WSAdvancedAdvancedWin Shares. An estimate of the number of wins a player produces for their team through offense and defense.
WS/48AdvancedAdvancedWin Shares per 48 minutes. Normalizes Win Shares by playing time. League average is around .100.